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Each round in craps starts with what is known as the come-out roll. If the come-out roll is 7 or 11, the round is also over. If any other value is rolled on the come-out roll i.
The shooter continues to roll with players betting on the outcome of each, until they roll either a 7 or the point value that has been established.
Following a roll of either 7 or the point value, the round is over and a new come-out roll is required.
This is essentially all there is to the basic rules of craps. What makes the game more complex are all the different bets that can be placed.
A fast-talking stickman goes hand in hand with the rapid game of craps. Listening to the chatter, a novice player may have no idea what it's all about.
In the example above, the stickman is letting players know that the next roll is a come-out and is urging bets on the hard ways; the one-roll proposition on craps or 11 C and E ; the one-roll bet on the field of 2, 3, 4, 9, 10, 11, and 12; and on the one-roll bet on 11 yo, or yo-leven.
Once the roll has been made, you'll hear something like, "Winner seven! Many casinos prefer this call to "Loser seven," meaning the same thing, because they want to emphasize the winning Don't bets without forcing the ugly word "loser" into the minds of customers.
Every stickman has his or her own style, and some invent calls for dice combinations. But most calls are well-established throughout the United States, and below is some common game terminology to be aware of.
Craps Trivia and Superstitions Opposite sides of dice -- tops and bottoms -- always add up to 7. That is, 1 is opposite 6, 2 opposite 5, and 3 opposite 4.
Adjacent sides never add up to 7. Dice can be rotated so that 1, 2, and 3 come into view in succession, then turned so that 4, 5, and 6 come up in rotation.
It's an anticheating device, so that players and casino personnel know dice with all numbers are in the game. Casinos do not use dice with round corners.
Dice made from sheep's knuckles have been found at archaeological sites, including a die with 4s on two faces found at a Roman site. Superstitious players consider it bad luck to change dice in the middle of the roll.
If, in the middle of a hot roll, the shooter throws one or both of the dice off the table, he'll often call "Same dice," just to make sure.
Don't be surprised if the table clears if a player yells out "Seven. It's supposed to be bad luck to throw both dice in the air while preparing to shoot.
Toss one up and you'll look like an old pro; toss both and you'll have 'em heading for the exits. Knowing the table layout, terminology, and common calls are a good start, but it's also important to know how to bet.
Players have dozens of wagering options available to them and they need to make wagering decisions within seconds. We will discuss the various types of bets, and when to use them, in the next section.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose. Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose. When the shooter "sevens out" -- fails to make the point -- the dice are passed to a new shooter.
Opportunity to shoot is passed around the table clockwise. If the shooter is coming out, a plastic disk, black side up with the word "Off" in white, will be placed in a corner of the layout, usually in a box marked "Don't come.
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Win money by betting on what numbers are rolled on a pair of dice. One player rolls the dice, typically trying to get a 7 or Generally, you bet with the table in the hopes that the player rolls the number they need.
There are also some options for betting against the table, meaning the player rolls a losing number. On the first roll, called a come-out roll, 7 and 11 are winners.
The numbers 2, 3, and 12 are called craps numbers and mean bettors lose. The winning and losing numbers vary depending on the stage of the game.
If the player establishes a point, 7 becomes a losing number. Place a bet on the pass line to play during the come-out roll.
The dealer lays a disk on the table to keep track of the game. On the first roll, the come-out roll, a 7 or an 11 means everyone who bet on the pass line wins.
A 2, 3, or 12 means everyone loses. A new round cannot begin until someone places a bet on the pass. Numbers like 4, 5, and 6 are neither wins nor losses.
The rolled number becomes known as the point, and the game moves to the next phase of play. You win if the shooter rolls a 2 or 3 but lose if they roll a 7 or Play the point if no one wins or loses on the come-out roll.
The potential point numbers are 4, 5, 6, 8, 9, or Rolling a 7 means a loss. You win your pass bet if the player rolls their point number.
For example, when the point number is an 8, the shooter tries to roll an 8. If the shooter rolls a 7, all pass line bets lose. Play continues until the shooter rolls one of these numbers.
If the shooter rolls the point number, play starts over with new pass bets. If a 7 comes up, the same thing happens but someone else has to roll the dice.
Place a come bet if the come-out roll has already happened. Place your chips on the come space for a bet that is very similar to the pass bet. When the shooter rolls a 7 or 11, you win.
If they roll a 2, 3, or 12, you lose your bet. The come bet is also separate from the pass line.
You may win the come bet with a 7 but lose the pass bet after the point is established. Similarly, play may continue even after a 2, 3, or 12 comes up.
This is a relatively safe and simple bet, but keep in mind that it means going against other bettors.
Start with conservative, basic bets when you begin playing. The line and come bets are the most important bets to know before stepping up to the table.
Place some odds bets if you have extra money to spend. Watch for a while if you need to, then start with a basic line bet when you get a chance to step in.
Roll the dice across the table when the stickperson hands them to you. Expect to get a chance to roll the dice if you play at a table long enough.
To become the shooter, you have to place a pass or come bet. Generally, the stickperson presents you with 5 dice. Choose the 2 dice you like best and toss them so they hit the rail on the opposite side of the table.
Shake and toss! The craps table is long, so you throw the dice rather than roll them. If the dice bounce off the table or fail to hit the back rail, you have to toss them again.
Method 2 of And because the marker is on the 4, that means the shooter rolled a 4 to get us into the bonus round.
Notice that on the come-out roll seven makes you win, but in the bonus round seven makes you lose. This is confusing to newcomers, and that's why it's important to know where you are in the round.
On the first roll, 7 is good. But if you go to the bonus round, 7 is bad. All other numbers are irrelevant. If any other total is rolled, you ignore it and the shooter keeps rolling.
When a seven is rolled before the point, causing you to lose, that's called sevening out. When a shooter sevens out the dice pass to the next shooter.
Putting both the come-out roll and the bonus round together here's how the pass line bet works:. Still confused? Then here's a sample game.
Assume you place another Pass Line bet every time you win or lose. Once a Point has been made, dice totals other than 7 are called numbers.
Other players are probably betting on some of those numbers and are happy about winning. We also say that such a lucky shooter is "on a roll".
Yeah, that's where that phrase comes from. A very special bet in craps is the Odds Bet , which has zero house edge!
The catch is that you have to make a Pass Line bet first, so you don't get to play craps with no house edge at all.
Still, the Odds bet dilutes the house edge of the Pass Line bet. But first let's see how to make an Odds bet.
You can make an Odds bet only after a Point has been made.