Torchance 2021 Tipps

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Torchance 2021 Tipps

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Tipps für Live Wetten

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Torchance 2021 Tipps

At the end of that passage is the third piece — the Robotic Pipes. The area can be accessed after accepting the "Cave-In" main quest. There will be four skeletons pinned to walls by axes in the area.

Click on all of them to open a secret passage in the village. At the end of that passage is the fourth piece — the Robotic Body.

The realm can be accessed after completing the "Fade's Passage" quest see Ding Dong for details. There will be numerous tree trunks in the area.

Simply smash them to form a log path across water to a small island, leading to the final piece — the Robotic Head. The robot will be assembled and will offer you the "Three Sisters" quest worth , XP.

After you complete the quest, you will also get a choice between three high-level class-specific unique-quality items. But you don't care about any of that because you just got the achievement!

Only the successful fishing attempts count towards the total, meaning that you have to actually CATCH something a thousand times whether it's fish or random junk, doesn't matter.

There is a fishing spot in every town area except in Act IV and other spots can appear randomly in dungeons, overworld areas, etc.

Note that those spots often have a much greater chance of providing you with random items instead of fish most notably pet tags and collars , although you can only use each fishing hole a limited number of times.

To avoid the dullness of this achievement, make a point of visiting every fishing hole you encounter while exploring.

If you aim to earn all the achievements, you'll be doing quite a bit of grinding to play through the game with all four classes, so the number eventually adds up.

Alternatively, you can just sit in the town and click away, all the while watching a movie on a separate laptop or listening to a podcast or something.

By the way, am I the only one who thinks the developers missed an incredibly obvious if slightly immature pun with the achievement names here?

Having a Blast Fish using dynamite Dynamite is sold by the general goods vendor in every town, although you can only use it on fishing spots outside of town.

First, click on the spot as usual and then click on the dynamite icon. It instantly blows up the fishing spot and gives you a random number of fish still remaining in the hole.

For example, using dynamite in a fishing spot with 6 remaining attempts will give you anywhere between 1 and 6 fish or other assorted junk. NOTE : Using dynamite considers all fish as separate successful attempts for the purposes of the Master Angler achievement.

For example, blowing up a fishing hole and getting 5 fish would result in the achievement counter going up by 5.

If you don't mind a bit of animal cruelty, always use dynamite for fishing when possible, as it's much quicker that way.

Stepping Out Take 10, steps Wanderer Take 50, steps Globe-trotter Take , steps This achievement simply counts the steps you take.

You can track your progress in the Arcane Statistics panel default hotkey: J. As long as you enter and explore every area, you should reach 10, steps by the time you finish the first half of Act I, 50, steps by the end of Act III, and around 60, — 80, steps by the end of the first playthrough.

You literally get these achievements for walking around. I mean, how much easier can it get? Treasure Hunter Open 20 chests Plunderer Open chests Chest Nut Open chests Slightly misleading description, because this achievement counts ALL containers, including things like weapon racks, rock piles, dead adventurers, etc.

If you can click on something and it spits up loot and gold, it probably counts towards this achievement. You can also track your progress in the Arcane Statistics panel.

You should easily reach lootable objects by the end of Act II, as long as you're thoroughly exploring every area.

However, be careful when busting open chests, as some of them contain booby traps. Breaker Break breakables Destructor Break 1, breakables Bull in a China Shop Break 10, breakables These achievements count anything you can break open for loot, including urns, crates, barrels, etc.

Like with the Chest Nut achievement, you can track your progress in the Arcane Statistics panel. You should easily reach breakable objects by the end of one full playthrough if you're diligently and recklessly smashing stuff every chance you get as you always should.

Gooey Soles Squish critters Squish Gallop Squish critters Critter Crusher Squish 1, critters Critters are the small animals you see scuttling around on the ground, like rats, snakes, frogs, bugs etc.

If it leaves behind a wet red stain as you walk over it, then it counts as a critter. You can find plenty of critters in all areas throughout the game.

The problem is that they are easy to miss if you're not specifically looking for them, but become fairly obvious if you're backtracking through an area.

They are also immune to damage, so you can't simply plow through an area with AOE attacks as per the norm and hope to kill critters as collateral damage — only stepping on them works.

By paying just a little bit of attention, I managed to squish nearly critters in a single playthrough, so it's not excatly difficult.

NOTE : If you happen to stumble upon the "three tar slimes" Phase Beast challenge in Ossean Wastes, you can grind out this achievement by squishing the infinitely-spawning tiny blobs underfoot.

They tend to explode quite often — and very satisfyingly — depending on the type of weapon or attack used, whether or not you score a critical hit, how much damage you deal, the current position of the moon, and if they happen to feel like exploding at the time.

For example, most of the Outlander's glaive attacks don't tend to gib enemies very often, but the Berserker can usually blow enemies up just by sneezing at them.

There is also the Map Seller who The waypoint in Mapworks can warp into any of the other four towns. Conversely, the Mapworks itself can be accessed from any town.

The maps have following properties: 1 Template represented by the image determines what layout the dungeon uses. For example, the yellow maps use either the Wellspring Temple or Watchweald Temple layout.

The name shows exactly which layout is used. For example, yellow map names starting with "ruined" or "desolate" use Wellspring Temple, while maps beginning with "blighted" or "infected" use Watchweald Temple.

For example, a level 90 character playing a L map would encounter enemies scaled up to level 65, but the loot would also be similarly scaled and likely worthless to such a high-level character.

Maps with beneficial effects are also more expensive, while negative effects make maps cheaper. Some maps have no unique effects. To use a map, first buy a map from the vendor, then click on the map selector in the middle of the mapworks and pick one of the maps you've bought.

You will be instantly transported to that dungeon, which will have a randomized layout and enemy composition.

You can always return to the dungeon either via the map selector or waypoint , but only one dungeon can be active at a time. Each dungeon contains two floors and a random boss at the end.

However, unlike the bosses in the campaign, they aren't guaranteed to drop uniques. For the maps achievement, you only need to enter each dungeon, not actually complete them.

If you're playing on Elite, you will likely reach the same amount of potions before completing a single playthrough. If you want to grind this achievement, find a way to lose health in a controlled environment for example, standing in the darkness in the Luminous Area and spam health potions.

You can also simultaneously cast skills to deplete your mana and drink mana potions as well. Enchanted Use an enchanter 10 times Self Improvement Use an enchanter 50 times Performance Enhancer Use an enchanter times The first permanent enchanter becomes available after you rescue Malo the Enchanter during the "Ember Keys" main quest.

For this achievement, you can use either the local town enchanters or wandering enchanters, who are sometimes found in overworld areas, dungeons, etc.

Using any enchanter including the socketer will count towards this achievement. Enchanting is different from the first Torchlight game, as you no longer have to fear losing all your enchantments through random chance huzzah!

On the other hand, enchanting is still a massive money sink and will eat up your gold like there's no tomorrow.

It's therefore advisable to only enchant those items you intend to keep for a long time. I've covered enchanting more thoroughly in my other guide, found HERE.

Even if you don't bother rescuing the gambler in Zeryphesh, he will still appear in town in the following two acts Imperial Camp and Minehead.

I've written more thoroughly about gambling in my other guide. Socketeer Socket a gem into an item Twinkle Twinkle Bobba Socket 50 gems into items The Blingbearer Socket gems into items To socket a gem into an item, all you need to do is click on a gem and then on any socketed item in your inventory or currently-worn equipment.

Any kinds of socketables including eyes, skulls, etc. Also note that socketing in Torchlight II is much more user-friendly than in most other ARPGs, because there is no linear upgrading of gems, which means there is no reason to hoard them.

Whenever you find a new socketable, feel free to stuff it into any available hole. You will eventually find better ones. He will remove gems from items by destroying the gem but saving the item.

The removal process itself is otherwise free. I suggest saving any low-quality socketables and putting them into your stash or shared stash.

Once the gem smasher appears, you can socket something, trash it and repeat. You only need a single item to repeat the process any number of times, as long as you have enough socketables low-level stuff becomes obsolete fairly soon anyway.

He will remove gems from items by destroying the item but saving the gem. I got a lot of mileage out of the engineer's first tree, but if I had gone too far into the gadget or shield trees, I would've had to give up some much-needed power on my flame-hammer and seismic slam.

I was really glad that I maxed out those two abilities. Each character also has four stats—Strength, Dexterity, Focus and Vitality.

You'll want to pick two to focus on for your build-type, but don't ignore the other three completely. Every weapon has a level-barrier as well as a stat-barrier, and often if your stats are high enough, you can use a really high-level weapon early.

In particular, focus is great because mana is always in short supply. As your character will endlessly remind you, every time you run out.

This one's a truism of most action-RPGs, but don't buy loot in stores. The storefront is laden with weaponry, but you'll find gear just as good out in the field.

That's not to say that the Torchlight II blacksmith doesn't have anything worth buying, it's just that your money is best spent elsewhere.

When you've done a town-run and have a bunch of fresh coin from your lootings, hit up the local enchanter and enchant everything you have.

Enchanting is one of the best ways to get amazing gear in Torchlight II , and every weapon—even high-powered unique weapons—can be further enhanced by an enchanter.

You'll also meet enchanters in the wild, but be sure to look at their specialty before paying them. They might offer a service poison, for example that you're not that interested in.

This is just a personal thing, but I quickly remapped some of the keys to make the game easier to play. Specifically, I switched the potion hotkey from "Z" to "Q" and the mana potion hotkey from "X" to "W".

I moved the weapon-switch to "E". That way, you can get potions off of the hotbar entirely and focus on using those ten slots for powers and pet power-ups.

Also, don't forget that you have an alt-alt-fire on your mouse! You can set two powers to your right mouse-button, the second one is activated by holding down "Tab.

Early on, I put a lot of points into the passive skill that made my character faster and more effective with two-handed weapons. Nov 7, Oct 22, Oct 10, Aug 8, May 22, Mar 1, Feb 28, Feb 27, Apr 24, Dec 5, Aug 6, Mar 29, Jan 19, Playing Embermage is about spamming magical attacks, and only resorting to your weapon when recharging MP or dealing with those few mobs that slip through your firewall.

In that respect, he's the easiest class to play, both because of the incredible damage you can cause early on, and because there's very little tactical application of that power until the level 14 skill unlocks.

He is, however, the most varied class from a weapon standpoint. While passive skills can be bought to bolster the effectiveness of the ranged Wands and melee Staffs, the only real concern is a weapon's DPS.

The damage of the Embermage's skills is tied directly to the power of the weapon you hold, so whether you're welding wands, guns, swords or just a big rusty axe, as long as it brings the hurt, you'll see the benefit.

Your starting skill, Magma Spear, is a perfectly serviceable piercing fire bolt. Unfortunately, perfectly serviceable doesn't cut it here.

If you really want to wreck shit hint: you do , you'll want to grab Prismatic Bolt with your first free skill point. It's a great all-rounder skill, and where you want to put your free points when you're waiting for level dependant skills to unlock.

Less useful, but spectacular nonetheless, is Shocking Burst.

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Torchance 2021 Tipps
Torchance 2021 Tipps

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